<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>VFX PolyColor Livecoder Devlog - itch.io</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder</link><description>More fun than ever before with FL Studio&#039;s Patcher</description><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695464/the-color-system-explained-simply</guid><title>The &#039;color&#039; system explained simply</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695464/the-color-system-explained-simply</link><pubDate>Wed, 07 Oct 2026 06:25:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you&#039;re not sure about what &#039;colors&#039; are, then you&#039;re not alone. Notes, gates, clocks and velocities are all standard, but what the heck are colors? Read on, good buddy, and I&#039;ll try to make this as...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695456/how-to-extend-to-near-infinite-channels</guid><title>How to extend to near-infinite channels</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695456/how-to-extend-to-near-infinite-channels</link><pubDate>Wed, 07 Oct 2026 06:08:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just as with my Livecoder Drum Module, you can extend the voice racks to (essentially) infinity. There are probably limits somewhere, but the worst case is usually crashing if you go too far, and that...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695451/how-to-sequence-colors</guid><title>How to sequence colors</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695451/how-to-sequence-colors</link><pubDate>Wed, 07 Oct 2026 06:00:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Colors will likely require their own in-depth explanation, but assuming you already know about the color system, a color sequence is simply a string of values between 0 and 15, corresponding to colors...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695448/how-to-sequence-velocities</guid><title>How to sequence velocities</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695448/how-to-sequence-velocities</link><pubDate>Wed, 07 Oct 2026 05:56:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Velocities are just like notes; each value can be 0-127, and represents the velocity of the MIDI note currently being played (see the tutorials on gates and notes, if you&#039;re a bit fuzzy on what I&#039;m ta...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695445/how-to-sequence-notes</guid><title>How to sequence notes</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695445/how-to-sequence-notes</link><pubDate>Wed, 07 Oct 2026 05:49:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A note sequence is just a string of MIDI notes separated by a space. Your working range is 0-127, notes fire when a gate is also firing (in the 1 position) and then the sequencer moves onto the next n...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695438/how-to-sequence-gates</guid><title>How to sequence gates</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695438/how-to-sequence-gates</link><pubDate>Wed, 07 Oct 2026 05:44:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Gates are simply 0s and 1s, separated by spaces - 1 is on, and 0 is off (or &#039;rest&#039;). The timebase is essentially your clock signal (think; &#039;normal&#039; mode is one tick per each quarter note interval), an...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695432/a-warning-about-crashes</guid><title>A warning about crashes!</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695432/a-warning-about-crashes</link><pubDate>Wed, 07 Oct 2026 05:38:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve only had this happen a few times, and while I make sure my scripts (themselves) run great, and test them vigorously for quite a while before releasing, there are some things I can&#039;t exactly contr...</p>]]></description></item><item><guid>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695421/installation-instructions</guid><title>Installation Instructions</title><link>https://glitchlabs.itch.io/vfx-polycolor-livecoder/devlog/1695421/installation-instructions</link><pubDate>Wed, 07 Oct 2026 05:30:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Howdy. Since I like my installation instructions to be easy to find, I&#039;m going to put them here and essentially reiterate the ones I wrote for my previous project , since they all go in the same place...</p>]]></description></item></channel></rss>